/dev: On Champ Diversity

Where and how does Riot prioritise champion diversity?
2 years ago

Rotating game mode queue now live!

From the original clone-tastic One For All to the sand-strewn battlefield of Ascension, rotating game modes provide unique spins on the classic League formula. It’s time to kick things off with the next game mode in the rotation: All Random Ultra Rapid Fire.
3 years ago

State of Gameplay: Pre-Worlds Updates and Beyond

It’s been a while since our last update on LoL’s gameplay, so let’s talk about the current state of the game and our plans for the next few months.
3 years ago

State of the Season: Mid-season followup

In the latest ‘State of the Season,’ lead designer Andrei ‘Meddler’ van Roon talks about how mid-season has been settling out so far, and what our tentative plans are for the next half-dozen patches leading to Worlds.
3 years ago

State of the Season: Coming up on mid-season

In the latest ‘State of the Season,’ Lead Designer Andrei ‘Meddler’ van Roon talks about the current state of the core Summoner’s Rift experience, including champion updates, champions, items, and game pacing.
3 years ago

State of the Season: Preseason Progress

It’s the first installment of our “State of the Season” update, where we’ll keep you informed on what we think is going well, what’s a problem, and what we’re planning for the short-term future.
3 years ago

Gameplay update: juggernauts

We want every champion to feel meaningfully different from each other, and every game of League to feel different based on the champions being played.
4 years ago