/dev: The Visual Design of League Levelling

League’s new levelling system posed some interesting visual design challenges. Here’s how we (hopefully) solved them.
1 week ago

Casting Comics: The First Four

What does a good League comic look like? We experimented, and now we need your feedback.
1 month ago

/dev: League’s VFX Style Guide

Magic, fire, smoke, explosions, and the occasional sparkle—an in-depth look at League’s VFX.
1 month ago

/dev: Doubling Up on Blitz’s Hook

Why and how did we create Lancer Paragon and Lancer Rogue Blitzcrank?
1 month ago

/dev: Missions Update

What’s worked, what hasn’t, and what’s coming up next.
2 months ago

/dev: Building Star Guardian: Invasion

Designing League's Star Guardian PvE game mode.
3 months ago

Riot Pls: Levelling, IP, and Rewards

Lead Producer New001 gives an update on Runes Reforged, changes to levelling, details of the Runes transition plan, and more!
3 months ago

/tech: Giving Champions Context

How the Contextual Action Component system enriches champion interactions.
4 months ago

/dev diary: Ghostcrawler on Successful Champs

Ghostcrawler deep-dives what it is that makes a champion succeed.
4 months ago

/tech: Kayn Goes to Particle Town

How a new toy helped us create the Shadow Reaper.
4 months ago