Teamfight Tactics patch 9.16B notes

By Riot Beernana

Hey Tacticians, welcome to the Teamfight Tactics patch 9.16B notes.

In true B-side fashion, this patch will be fairly light. The biggest change is to the in-game matchmaking system, which should prevent you from seeing the same opponent too often. This change will be an improvement on past versions, but we're still not completely happy with the system and we'll continue to tinker going forward. For gameplay, the meta is in a pretty good spot following the inclusion of our Hextech friends, and we're giving out a few small bumps to the outliers.

Now, let's get into it.
Blake "Riot Beernana" Edwards

Back to top

Traits

Brawler

  • Bonus Health: 300/600/1000 ⇒ 250/500/900

Back to top

Champion Nerfs

Draven

  • Health: 700 ⇒ 650
  • Attack Damage: 75 ⇒ 70

Jinx

  • Ability Bonus Attack Speed: 0.75/1.0/1.25 ⇒ 0.6/0.8/1.0
  • Rocket Damage: 100/225/350 ⇒ 100/200/300

Kayle

  • Shield Duration: 2/3/4 ⇒ 2/2.5/3

Lucian

  • Ability Damage: 150/250/350 ⇒ 100/225/350

Vi

  • Mana: 50/125 ⇒ 75/150

Back to top

Champion Buffs

Aatrox

  • Spell Damage: 250/600/950 ⇒ 300/600/900

Anivia

  • Health: 650 ⇒ 700

Gnar

  • Bonus Attack Damage on Transform: 30/60/90 ⇒ 50/100/150

Miss Fortune

  • Ability Damage: 800/1250/1700 ⇒ 900/1300/1700

Morgana

  • Armor: 20 ⇒ 30
  • Ability Damage: 200/325/450 ⇒ 175/300/425

Shen

  • Health: 650 ⇒ 700

Back to top

Items

Luden's Echo

  • Damage: 200 ⇒ 180

Back to top

Bugfixes

  • Further adjustments to in game matchmaking to prevent seeing the same opponents as often.
  • The Hextech trait now disables Ionic Spark for the appropriate 8 seconds instead of a whole round.

Back to top


3 weeks ago


Related Content