Most Recent Features News

The Doom Bots of Doom have come

After weeks of tweaks and tests, the Doom Bots of Doom have been set loose onto live! If you’re looking to test your abilities against League’s craziest champions, then sign up! What’s more, play a game against the Doom Bots and you’ll earn a unique summoner icon regardless of whether you win or lose.
5 years ago

The Doom Bots of Doom are coming!

We’ve souped up the bots to DOOM levels, giving them mind-melting abilities that’ll blow you away!
5 years ago

Patcher & Landing Page Visual Refresh to PBE

In the next few weeks, we’re planning to test changes to the patcher and client landing pages on PBE. We’ll be going over what these updates mean for our larger work on the client, and why we’ve chosen to start here.
5 years ago

Building Better Onboarding: Intro Bots

With Intro Bots headed to PBE, Iniquitee discusses our approach to teaching new League of Legends players.
5 years ago

Dev Blog: Finding your place on the Rift

Clarity’s been a key point since we started updating Summoner’s Rift. We wanted players to be able to glance at the stream, screen or screenshot and know instantly where the camera was based on the surrounding environment.
5 years ago

Watch the Summoner’s Rift preview

Take five with the Summoner’s Rift preview and soak up the latest information on the map’s evolution.
5 years ago

LoL Design Values: In-depth with Clarity

With Jungle Timers hitting the PBE, we got clarity and environment designer Richard "Nome" Liu to write about the importance of gameplay clarity in League of Legends.
5 years ago

Match History Beta Now Live

The evolution of your League of Legends match history is now live!
5 years ago

Summoner’s Rift Hub

Come check out the latest updates and share your thoughts on the updated Rift.
5 years ago

Dev Blog: SR’s gameplay updates

The update to Summoner’s Rift aspires to improve the game without changing your moment-to-moment gameplay. These iterations share a common goal—to level up the gameplay of Summoner’s Rift, whether it’s through mechanics design, gameplay balance, or clarity.
5 years ago