New Client Rollout - Phase 2

By Cactopus

Recently, we began our plan for rolling out the new client. In a few days, we’ll start Phase 2 of this plan by rolling out the new client to all players on the OCE server, turning off access to the legacy client. Phase 2 will hit other regions soon.

We’ve put together an FAQ to address some questions you may be having right now:

  • Why are you doing this?

    Following the successful completion of Phase 1, we believe the updated client is ready for prime time. This step is important to minimise risk while we move everyone to the new client.

  • Who will be upgraded?

    Everyone. You’ll see a new screen that will highlight the upgrade process the next time you launch League. Once the upgrade process is complete, when you click on “LAUNCH," you’ll launch into the new client.

    Barring any issues, we will continue rolling out the updated client to more and more players while keeping you updated on our plans as we move forward.

  • Can I go back to using the old client during Phase 2?

    No, the goal of the client rollout is to replace the legacy client. To learn more about why we're replacing the legacy client, check here.

  • What’s the big deal about the new client anyway?

    The updated client has been built from the ground up to use newer technology that allows us to develop features faster. Most importantly, it gives League a strong foundation it can stand on for many years to come—because we will support League for a LONG time. The client also features the new visual style of League, Hextech, making the entire client experience visually consistent and easy to grok. Since the beginning of open beta, we've shipped two big new features on the updated client: Practice Tool and Replays.

    There are also a slew of quality of life improvements:

    • Pop out the message window, move it around wherever you want, and resize it freely

    • Automatically hide mobile or offline friends in a group on your friends list.

    • Drag'n'drop to rearrange rune and mastery pages

    • Shift click to assign 9 runes at once

    • Ability to change in-game settings from the client

    • More control on sound settings tunings than in legacy

    The work on the client’s not done yet. We’re hard at working on performance and stability improvements as well as new features. When we’re confident that it offers a better experience than the legacy client, we’ll upgrade all players to use the new client.

    Check out the previous beta update to learn more about why we're replacing the legacy client and our future plans for rolling it out.

  • I gave it a try before and it was too laggy / slow, why should I try it again?

    Performance and stability has come a long way since the beginning of the year. We’ve also introduced a Low-Spec mode that automatically detects your specs and defaults to recommended settings to ensure a smooth experience. If you had trouble before, we're confident you'll have a better experience with our latest patch.

  • I liked item sets—why isn’t the item set creator tool in the new client yet?

    Initially, due to the low use of item sets, we hadn’t planned to bring it back with the new client and focus on making other areas better instead. However we’ve heard a lot of feedback and reconsidered our decision. We now intend to rebuild the item set creator tool, but haven't yet started development work on it, so it could take quite some time even after we replace the legacy client. Of course, replacing the legacy client still comes first. In the meantime we still totally support item sets in-game (you don't lose your existing item sets when you update your client).

  • I have feedback to share, how do I submit them to Riot?

    There are two ways to share your feedback with us:

    If you run into technical issues / bugs, please use the icon at the bottom right of the client to submit a bug report.

  • What’s next?

    We will continue rolling out the updated client to more and more regions while keeping you updated of our plans as we move forward.

2 years ago

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