Welcome to the Dawn of Heroes!
Alright heroes! I hope you're early risers, cause it’s dawn and we got a host of new traits, champions, and mechanics to dive into! So grab your favorite Radiant Item cause I reckon’ it’s time to put the Black Mist to rest and embark on a whole new quest! There’s just so much to uncover with Dawn of Heroes, like all the rewards you can earn with the Reckoning Pass II and Reckoning Pass+ II, all the new mechanics , and who could forget about the new champions and traits. And even after all that writing, and all your reading (you’re very good at it btw), we’ve got more to share! So to help you, these notes will serve as another breakdown, with cosmetics and new stuff at the top, and changed/returning stuff at the bottom.
Let’s venture forth!
With summer break next week (yes, Devs need breaks too), patch 11.15 will last three weeks concluding August 11th with patch 11.16. Thanks to y’all who played PBE and shared your thoughts, we’re seeing one of the most balanced mid-sets releases. That being said, to ensure a smooth three week patch period during the break, we’re hitting the brakes on some of the overperformers.
Because Abomination scales with the stage number, and Hyper Roll has more stages, the Monstrosity was scaling more than intended. So we’re taking the ‘Sigh’ out of ‘Sigh-on’ by making the Monstrosity begin scaling 3 stages later than in Standard.
It’s actually a suspense novel.
Abomination and Draconic have proven to be early risers in the Dawn of Heroes, so we’re hitting the snooze button on them to make for a more balanced first weekend of the mid-set.
Here’s a quick reference sheet with the updated roster for Dawn of Heroes! This beautiful sheet was made by our wonderful friend who goes by the name of Artist!
Artist even made one for the new Radiant Items, which are stronger versions of our regular items that we’ll talk more about later. Thanks Artist!
The Fearless Fellowship has arrived!
The Fellowship assembles! No longer hiding in the ground, Ironclad Molediver joined the Fellowship to put their melee skills to the test. Whether it's protecting their loot, their lute, or their friends, Draconic Umbra’s in it to declare what is theirs! With this team of adventurers assembling, Verdant Fuwa knew they’d be safer with the healthful skills of… Fuwa!
Order prevails! Order Molediver knows that they can dig themself out of any situation, but if they stumble, Order Fuwa is sure to have the best oinkment for their remedy. But some things can’t be remedied, like Order Umbra’s obsession with gold. It’s okay though, Order Umbra insists they will donate it all to poros in need… one day.
Maybe Chaos is more your style? Chaos Molediver once tried to go undercover to sabotage the Fellowship. Too bad the Fellowship saw them for the Mole they are. Chaos Umbra claims they only harm those who attempt to steal what’s theirs, but what isn’t theirs? Speaking of harm… I wouldn't talk about bacon around Chaos Fuwa.
While the Fearless Fellowship are out on adventures and quests, High Noon Squink’s out takin’ bounties.
You wanna know more about these particular Squinks? Well, to start off, it’s hard not gettin’ on High Noon Squink’s bad side... cause every side is bad-to-the-tentacle. Order Squink’s a kind soul, but there’s a reason they have so many boots and spurs. Cactus Squink, well, they’re the sharpest shooter in town. And if you thought that was corny, just wait till ya meet Kernel Squink, cause surely they’ll butter you up before they make ya go POP! Finally, there’s Outlaw Squink, you better stay clear o’ them when the clock tolls, but you should stay clear when it don’t too.
Dawn of Heroes has two interactive arenas available in bundles and on their own. See what’s cooking at the Golden Bakery, or kick your feet up at the High Noon Saloon.
The Reckoning Pass II works like prior passes; accumulate XP for free rewards. But, for even MORE rewards, you can purchase the Pass+ II for 1295RP. With the Reckoning Pass+ II, you can gain access to personalization features that are only available in this set. This includes: Little Legends, booms, arenas, and more.
And here’s what the Reckoning Pass+ II adventurers can achieve:
Reckoning Pass+ II Arena Bundle |
|
2260 | $17.99 |
Heroic Adventurer Bundle |
|
4330 | $33.99 |
Fearless Fellowship Bundle |
|
7150 | $54.99 |
Dawn of Heroes Megabundle |
|
12950 | $99.99 |
The Sentinels are struggling in their fight against Viego. Those LoL players can't handle the Black Mist without us, so it's time to recruit players with a pension for tactics...Teamfight Tactics.
Starting this patch there'll be an infinitely repeating mission that awards Sentinels points for playing games, including games of TFT. And you don't even have to run the Sentinel trait.
Note: Since we're doing this mid-event, the missions are hidden, but the faster rate of progress should be immediately noticeable.
Just like Festival of Beasts, Grandmaster and Challenger are unlocked immediately, allowing for the true zero-to-hero competition. Challenger and Grandmaster are still limited to the top accounts on each server, but players must have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger. Good luck gettin’ your name placed right under mine!
Thanks to an incredibly good looking author we already have a deep dive article on the new mechanics, but I’ll add a short summary below for your convenience cause I’m so humble and nice.
With Shadow Items gone, we have an all new set of extremely powerful items, Radiant Items!
It’s time to bless this mess.
The newest consumable to hit the books, I mean orbs, can allow you to make Viego into a Sentinel or Lucian into a Forgotten. Just imagine where reading can take you? At least to the end of this sentence.
Removing the 4 gold low roll start. Adding more variety to high rolls with the addition of the Tome of Traits.
We increased the odds of the 4-2 Armory to 100% but pulled back from 5-2 to compensate. The removal of components from 5-2 is our way of saying, “Raptors will be the last place to get components.”
It’s an odd change. There’s one less 3-cost in the set.
The information below will give you a good idea of the new champions and traits in Dawn of Heroes, but for more information, I recommend heading to one of the sites listed below, my new champions and traits article, or your favorite content creator (hi friends!).
Locked and loaded on every fifth shot, Cannoneer champions deal a percent of that shot's damage in an explosion around the target as physical damage. Here’s who’s packing the heat:
At start of combat, the Sentinel with the highest Health gains a shield that grants Attack Speed each time it is applied. When the shield is destroyed or expires, it will pass to the ally with the lowest percent Health. Both the shield and the Attack Speed bonus will increase as you recruit more Sentinels.
At the start of combat, Inanimate champions summon Hallowed Mist that seeps through their surrounding 1 hexes for a few seconds, granting all allies within damage reduction from enemies outside of the mist.
When a Victorious champion scores a kill, their next attack is empowered to deal 40% of the target's missing Health as bonus magic damage.
Debuting for the first time in TFT, Fiddlesticks replaces Ryze as an Abomination/Mystic, but also extends the Revenant trait tree!
No witchcraft can rejuvenate these slayed traits.
These champs are so last set. Wish I could say they’d be mist.
The Monstrosity is now less of an Assassin, and more of a beefcake. With Shadow Items gone, Forgotten champions are more likely to remember victorious combats than old set mechanics.
With traits becoming more difficult (or easier) to hit at different breaking points, we have to make sure that each trait tier feels as powerful as it is difficult to achieve. For example, Nightbringer 8 is now incredibly hard to hit, requiring what are now componentless emblems, while also losing out on Darius. To match the difficulty of achieving Nightbringer 8, we’re making it feel like a true high-roll moment by almost doubling its power! TLDR, Nightbringer 8 should feel like a first, but trying to hit it might end up too hard to achieve.
Radiant Items and the multiplicative tankiness they provide make super tanks (Garen, Hecarim, Leona, etc.) impossible to kill. This hurts the viability of front-to-back comps and takes too much time out of URF’s day. Expect to see nerfs for many of our tanks below.
Beat it like a dead horse, or a pop song. Same diff. Alright MinionsRpeople2, simmer down.
With Draconic 5 being easier to hit (thanks Galio!), we’re shipping nerfs to champions that were already strong before the trait was this easy to play.
With Shadow items gone we swapped around some of the Emblems because it was more fun. Cause who doesn’t want to see Olaf as a Hellion/Cavalier?