Here we go— one last light patch for the books before we switch gears into heavy-duty preseason changes! Kick back, put on some tunes (we’ve got a new pop star in our midst, after all), you know the drill.
First off, we attacked the Fire Nation and changed some things (not everything!) with our favorite fire friends (Annie and Brand). These tweaks should help their skills feel more intuitive, find more flexibility in their roles, and kick their strength up a notch. We also made a couple more clarity checks (Amumu, Jinx, Galio), and wrapped it all up with the usual balance changes: firing up recent outcasts like Sejuani and LeBlanc, and nudging prominent champs like Samira and Karthus off their steamrollers.
One last clerical note: we’ve completed our test changes regarding matchmaking. Now, all players in ranked queues will more often experience being grouped up with similarly ranked people. This should result in matches that appear closer by rank.
And that’s it! We hope the rest of your October is more treat than trick. See ya in the next one.
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The Starry-Eyed Songstress
Runeterra's premier idol takes the stage in 10.22!
High-res versions of Seraphine's splashes are available on League Displays!
R now stuns enemies.
Improving clarity on Amumu’s ult, which should also lead to a minor bump up in his mojo.
E now provides a shield instead of damage reduction; shield can now be cast on target ally champions; shield animation updated; cost and range increased; shield always applies to Tibbers when he's summoned
We’re giving Annie more ways to use her shield while keeping it a simple and intuitive defense when Annie just wants to play on her own.
W arrows now increase per rank-up.
Adding more satisfaction and experiential variety to her main skill to get more bang for yourbuckrank ups.
Passive explosion damage decreased. E blaze spread now always spreads to nearby enemies; blaze spread radius increased; indicator now displays blaze spread radius. R fireball can now bounce back to Brand; bounce priority updated.
Once upon a time, Brand was a mid laner—but in recent history, he’s found a comfortable home as a support. To give him some steam, we’re firing up his offense to promote a more aggressive playstyle. In addition, we tapped down the percentage damage that support Brands typically rely on in order to even out his overall power. Altogether, this should help Brand feel equipped to blaze back into mid without overstepping his current strength as a support.
E now has a minimum dash distance.
A consistency change to ensure players don’t accidentally zero-cast their dash, while also giving Galio’s enemies more opportunities to dodge it.
E now deals all damage upfront.
This clarity tweak on Jinx’s Chompers should provide more visible and appreciable damage.
Q base damage reduced.
Karthus is too reliable of a jungle, mid, and bot pick because he can permashove waves and permaclear camps with little to no cost. We’re lowering his ability to deal sustained damage and gain massive leads so that his opponents have a chance to fight back.
E cost decreased; E base damage increased; E delayed damage increased.
Smoke and mirrors aside, LeBlanc has been in a weak spot across all levels of play. We’re giving her another trick up her sleeve by jazzing up one of her more underwhelming and underappreciated abilities. This should encourage players to rely more on her E, which is often left at rank one until late in the game.
Q base damage decreased later.
Top Lulu has been doing too well in Skilled play, and all that glitters is not gold. We’re reducing her scaling damage to mitigate her ability to consistently harass opponents and waveclear.
R bonus resistances increased; bonus resistances per second removed.
One more clarity check, this time to make Nasus’ ultimate feel more intuitive. We also don’t think he’d be able to resist the overall buff.
Base attack damage and armor reduced.
Samira has quickly made her mark as a powerhouse ADC who can effortlessly slash, bash, and dash into a snowbally lead. We’re pulling out some of her early brawling power to reduce her reliability.
R base and max damage increased.
The jungle meta has turned a cold shoulder to Sejuani. It's finally time to give our favorite boar some love and release Sejuani and Bristle from theircagesglacial prison.
Base attack speed growth increased.
The current marksman ecosystem hasn’t been well-suited for this marksbird. We’re buffing up her ability to let her feathers fly.
E base damage reduced later.
Bringing down some of Zed’s reliable damage so that he has to lean more on other parts of his kit to get ya.
We’ve added range indicators for champion clones and pets that snap back when exceeding their range. The indicator is centered around the clone/pet and will only appear when the unit is within 500 range of the teleport leash.
Clash teams can now have up to 20 invites out at a time. Once your team fills up, all open invites will be cancelled. In addition, the Shadow Isles Cup schedule is now live in the client! Note that it's taking place after the season ends next month, so the VP you earn won't count for End of Season 2020 Rewards. We'll let you know when tournament VP will begin counting for End of Season 2021 Rewards.
The following skins will be released in this patch. Grab the League Displays app for full-res splash art!
The following chromas will be released this patch: