/dev: Champion Prototypes

Champions take strange forms on the road to release.
2 days ago

Dev Blog: The Animation of Ivern

Lingyun "LukeHop" Hu is here to tell you about our latest champion, Ivern, and how we used animation as a tool to strengthen and define his character.
1 week ago

/dev: Ghostcrawler on depth vs. accessibility

A deep-dive League’s philosophy of depth over accessibility, and how this philosophy manifests in key design decisions.
1 week ago

Ask Riot: Doom Bots, dragons, and balance

This week it’s all doom but no gloom.
2 weeks ago

/dev: New001 on competition beyond ranked

New001, lead producer on League, talks League as a global sport and where we’d like to take the competitive experience next.
3 weeks ago

State of Champion Update

Let’s check in with the various teams working on Champion Updates and get a look at our plans for the future!
1 month ago

Find Your Lunch Table: Which Champs Are Friends?

There are plenty of perfectly valid ways to pick a champ, but what does your choice say about you? And, once you've found a champ that clicks, which other champs are you also likely to play, and what ties those champs together? Thanks to data that we gather during every game, we've found some answers.
4 months ago

Dev Blog: Classes & Subclasses

As League’s evolved, so have our design philosophies. Join lead Champion Update designer James “Statikk” Bach as he discusses our new approach to champion classes and subclasses - and how that’s informed our recent work on juggernauts and marksmen.
6 months ago

State of the Season: Coming up on mid-season

In the latest ‘State of the Season,’ Lead Designer Andrei ‘Meddler’ van Roon talks about the current state of the core Summoner’s Rift experience, including champion updates, champions, items, and game pacing.
6 months ago

Bard's Big Birthday Datapalooza

Bard's one-year anniversary is here, so we've gathered some data about the wandering caretaker's journeys through the Rift.
7 months ago