As League’s evolved, so have our design philosophies. Join lead Champion Update designer James “Statikk” Bach as he discusses our new approach to champion classes and subclasses - and how that’s informed our recent work on juggernauts and marksmen.
In the latest ‘State of the Season,’ Lead Designer Andrei ‘Meddler’ van Roon talks about the current state of the core Summoner’s Rift experience, including champion updates, champions, items, and game pacing.
Later this winter, we’ll launch our next event called Bilgewater: Burning Tides. As part of the event, the temporary Butcher’s Bridge ARAM map brings Bilgewater to life for the first time in game. Read on to learn more about the new map and the creative storm at Riot inspired by the possibilities in the teeming port city.
Our player behavior philosophies include reform, rewards and punishment. We believe punishment is most effective when structured towards reform, because other designs often address symptoms, not root causes.
2014 has come and gone, taking with it the creation of seven new featured game modes for League of Legends! Looking back, we had fun making each and every mode, tackling the unique challenges each one presented, and hope you guys had just as much fun playing them. This feels like a good time to look back at 2014’s Featured Game Modes, what we learned from some of them, and how we arrived at a variety of design decisions along the way.