/dev Diary: Ghostcrawler on League’s Rate of Change

What’s the reasoning behind League’s frequent updates, and how much change is too much?
2 weeks ago

/dev: State of Champion Update, January 2017

With Warwick live and the Assassin update in the rear-view, what’s next for League’s Champion Update team?
2 weeks ago

The Visual Language of Hextech

Exploring Hextech’s artistic foundations.
1 month ago

In Her Element: Creating the Ultimate Lux Login Screen

A look at how artists made League’s first animated portrait.
1 month ago

Into the Abyss: Developing Dark Star Thresh

A Legendary is born.
1 month ago

/dev diary: Meddler on Lessons from Preseason

What have we learned from this year’s preseason?
2 months ago

/dev: On Champ Diversity

Where and how does Riot prioritise champion diversity?
2 months ago

Introducing the Fan Art Showcase

We’re building an official home for the world’s greatest League fan art.
2 months ago

/dev: On the Champion Rework Pipeline

Why does it take so long to rework champions?
3 months ago

TURBO MODE: The Data Behind Your Spell Spamming

We gather data on just about everything that happens in live League of Legends matches—and we mean everything, including the exact number of times every player in the world uses their abilities in-game.
3 months ago