Player Behavior Design Values: Punishment

Our player behavior philosophies include reform, rewards and punishment. We believe punishment is most effective when structured towards reform, because other designs often address symptoms, not root causes.
6 days ago

The Featured Game Modes of 2014

2014 has come and gone, taking with it the creation of seven new featured game modes for League of Legends! Looking back, we had fun making each and every mode, tackling the unique challenges each one presented, and hope you guys had just as much fun playing them. This feels like a good time to look back at 2014’s Featured Game Modes, what we learned from some of them, and how we arrived at a variety of design decisions along the way.
1 week ago

Player Behavior Design Values: Reward

Our player behavior philosophies include punishment, reform and positive reinforcement. With rewards, we have to be careful to design systems that don’t simply incentivize positive behavior for a small duration, but provide reasons to stay positive all the time.
1 month ago

Dev Blog: The Riot API

We want to chat with you about the place of 3rd party websites and applications within the League of Legends ecosystem. This has been a frequent topic of discussion amongst the community in the past year, and hopefully I can provide some insight into our vision for supporting developers in providing added value to both League of Legends and players, while at the same time protecting the integrity of the game and most importantly the player experience.
2 months ago

Champion Insights: We are the Spear of Vengeance

Kalista began development when the smoke cleared from Jinx’s launch. The champion team faced a new challenge. Years of female marks(wo)men featured similar shape language and gobs of guns, bows and even bow-guns. A consensus formed: the time had come for a different approach to a female marksman.
3 months ago

Exploring Player Behavior Design Values

There is no silver bullet that solves negative behavior in online games. Players are a diverse bunch, and each player has different motivations and responds differently to different consequences. We design diverse systems using three core philosophies based on reform, punishment, and reward.
4 months ago

Dev Blog: Optimizing the Rift

We set a goal of ensuring that the update to Summoner’s Rift performs at least as well as current SR on every player’s machine. We’ve continued to work on optimization since announcing the update, and want to take some time now to discuss the latest details with you.
4 months ago

Dev Blog: Defining the Rift’s Visual Style

Our goal was to create a style independent of a particular time or place that retains the vibe of Summoner's Rift. This means improving the style, cohesion & fidelity of the art without being held back by technological constraints. Finally, the various aspects of the art style must be aimed at clarifying gameplay to truly give players a more meaningful and immersive experience while playing League.
4 months ago

Dev Blog: Champion Updates

Join Fruity Sebbles for a look at how we approach champion updates and a peek at some of our current projects.
4 months ago

Preseason 2015: Diversifying Objectives

Objectives are already among the most strategic elements of League. Players have heated debates on what Baron is worth in terms of towers and inhibitors, or whether Dragon is worth trading for top outer turret. Focusing on strategic diversity, we saw opportunities to make the decisions around objectives more interesting and meaningful.
4 months ago