Most Recent Editorial News

Melting Barriers: Bringing Snow Back to the Rift

A look at how and why we revived Winter Summoner’s Rift.
9 months ago

The Visual Language of Hextech

Exploring Hextech’s artistic foundations.
9 months ago

In Her Element: Creating the Ultimate Lux Login Screen

A look at how artists made League’s first animated portrait.
9 months ago

Into the Abyss: Developing Dark Star Thresh

A Legendary is born.
10 months ago

/dev diary: Meddler on Lessons from Preseason

What have we learned from this year’s preseason?
10 months ago

/dev diary: Ghostcrawler on variance in League of Legends

Ghostcrawler breaks down the different types of randomness that exist in League of Legends.
10 months ago

/dev: On Evolving the Laning Fighter

Take a look at the evolution of the laning fighter in League of Legends -- and how that evolution informed Camille’s design.
10 months ago

/dev: On the Champion Rework Pipeline

Why does it take so long to rework champions?
11 months ago

Riot’s early days, as told by interns

Marc Merrill and Brandon Beck set out with a vision to build a different type of game company. To make it real, they’d need help from a bunch of talented game industry vets. And a few interns.
11 months ago

/dev: On Story Hooks

The things we leave behind: Narrative hooks in large-scale story universes.
12 months ago