Most Recent Editorial News

/dev: On the Champion Rework Pipeline

Why does it take so long to rework champions?
7 months ago

Riot’s early days, as told by interns

Marc Merrill and Brandon Beck set out with a vision to build a different type of game company. To make it real, they’d need help from a bunch of talented game industry vets. And a few interns.
7 months ago

/dev: On Story Hooks

The things we leave behind: Narrative hooks in large-scale story universes.
8 months ago

/dev: Champion Prototypes

Champions take strange forms on the road to release.
8 months ago

/dev: Ghostcrawler on depth vs. accessibility

A deep-dive League’s philosophy of depth over accessibility, and how this philosophy manifests in key design decisions.
8 months ago

Introducing Nexus

Learn more about the whats, whys, and hows of League direct from the people who work on it.
8 months ago

/dev: New001 on competition beyond ranked

New001, lead producer on League, talks League as a global sport and where we’d like to take the competitive experience next.
9 months ago

Ethernet vs. WiFi: Ping, Packets, & Playing Better

It is a truth universally acknowledged that LAG SUCKS. Plenty of players experience ping spikes, lag, and full-blown disconnects all the time. But what if there was a quick fix for all your connection issues? For some players, there might be: switching from WiFi to an Ethernet connection when you play could have drastic results for your in-game experience.
10 months ago

Draven!

Draven.
1 year ago

OPL Rewind: Episode 10!

Check out the regular season finale of OPL Rewind!
1 year ago