Most Recent Editorial News

Light over dark: Creating Lunar Revel’s triptych

This year with Lunar Revel, we wanted to dive a little deeper into these core mythical elements of Lunar New Year and create something new and exciting for players to explore via a massive triptych.
1 year ago

Dev Blog: Updates and Splash Art

tl;dr: We are including complete splash refreshes with all future champion updates, and we’re working our way back through previously updated champions to bring their splashes up to par.
1 year ago

More than Game Music: Making Warsongs

Music has the power to tell incredible stories, and we’ve always been interested in finding new and exciting opportunities that harness this power. Smite and Ignite was a celebration of all things metal. DJ Sona was our way of exploring music that impacts gameplay (and vice-versa). So when we finished work on The Music of League of Legends, Vol 1. and started thinking about our next big project, we knew we wanted to go big.
1 year ago

Champion Update and the Flawed Fencer

Updating champions is never an easy task, especially when we’re trying to surprise players by stepping outside of what’s expected. As we celebrate the launch of a re-worked Poppy, it’s worth revisiting another update from earlier this year that was slightly more… controversial. This is the story of Champion Update and the Flawed Fencer.
1 year ago

Total Recall, or: That Time We Disabled Ranked

Pre-season is a time for getting excited about what’s coming next in League, but it also provides a nice moment for looking back on stuff that happened over the last year. Ranked players might remember a global shutdown of ranked queues back in July -- here’s the story of what happened behind the scenes.
1 year ago

Snow day! The art of Snowdown

We knew that we wanted to keep League’s sense of fun front and center with this year’s Snowdown. And since nothing is more fun than a snow day, artists and visual designers started with one simple question: What happens when League’s champs take a day off to engage in a little snow-to-snow combat?
1 year ago

Ping, Winrate, and Vayne Probs

Nothing quite kills the joy of online gaming like latency. We’ve all experienced the pain of lag spikes during a pivotal, game-deciding moment, and it always sucks. But just how big of an impact does ping have, and which champions get hurt the most by high ping? We dug into the data to find out.
1 year ago

New champion select roundtable

We’re introducing an all-new way to build a team and enter a game of League during the 2016 season. Delve into the design behind new champion select with three of the game designers who brought it to life.
1 year ago

The Arsenal: Forging Poppy’s Hammer

Reworking Poppy was a chance to tune up the biggest, baddest aspects of her character. We knew the hammer, her signature weapon, would be critical in solidifying both her identity and her new play patterns... Like Jinx’s rocket launcher, Nautilus’ anchor, or Riven’s sword, Poppy’s hammer is an integral part of both her kit and her personality; we had to get it right for both to ring true. In short, it was hammer time.
1 year ago

Ghost Dog: Making Devourer’s Wolf

Adding a spectral companion to League of Legends isn’t as simple as stopping by the local ghost shelter and picking the one with the biggest, cutest eyes. Delve into the creation of the pup we affectionately refer to as “Ghost Dog.”
1 year ago