After two weeks on live servers, we’ve made a bunch of changes to the HUD update based on player feedback ahead of pushing it out to ranked queues alongside patch 5.15. Check out the microsite for the full story behind where it all started, but if you’re familiar with the changes made before it went live, and just want to know what’s changed since the new HUD came to non-ranked queues, then read on.
Here’s what’s changed as a result of your feedback and additional iterations since the HUD update debuted in the last patch:
Animation and Audio
We’d promised to add the update to ranked in a few days in our last post, but we took a little extra time to incorporate the changes you read above. Now we’re ready to roll out the HUD for all queues, and we wanted to thank everyone for their feedback. As with any element of League, we’ll keep iterating and evolving the HUD in the future, so we’re still looking for your thoughts. Tell us what you think about the newest changes to the HUD below, and we’ll see you on the Rift.