We’re grateful for everyone who participated in URF mode this year, from the oldest League vets to the newest players just getting started during these wild two weekends. As another thank you for playing along with our joke and cannon-balling back into the ultra-rapid waters, we’re hosting a Party IP Weekend.
There’s only a few days left to embrace your inner Teemo and terrorize the URF battlefields. Ultra Rapid Fire returns to the Featured Game Mode workshop on April 13 at 7 PM AEST, so if you’re still looking to amass a few more pentakills or try out your favorite champ in the hyperactive maelstrom of mayhem, the time is now!
As tantalizing as the prospect of elevating League of Legends to the pinnacle of high-society competition might be, there isn’t a world in which we could have passed up a chance to bring back a favorite game mode.
2014 has come and gone, taking with it the creation of seven new featured game modes for League of Legends! Looking back, we had fun making each and every mode, tackling the unique challenges each one presented, and hope you guys had just as much fun playing them. This feels like a good time to look back at 2014’s Featured Game Modes, what we learned from some of them, and how we arrived at a variety of design decisions along the way.
With Patch 5.5, the update to Summoner's Rift Beta will be coming to a close. Since launching this update last November, we've been monitoring games on the new rift, and soaking up tons of player feedback.