The Art of League of Legends contains 272 full color pages that offer a deeper look into League's world. The book tells the story how our art—and with it, League itself—has evolved over the years. It's a thoughtful and honest look at where we've been, how we've changed, and what we ultimately aspire to create.
A hooded stranger comes to the ruined desert city of Vekaura, one who has walked the sands of Shurima for millennia. He comes in search of one of the Ascended Bloodline, a mortal whose lineage stretches back to the the golden age of Shurima. But he is not the only one searching, for great power flows in this mortal’s veins, power that could decide the fate of Shurima.
A desert nomad with the power to weave stone left her tribe to seek her future. Now that the lost emperor of Shurima has returned, her path is uncertain. Across the sands, a heavily armored, enigmatic creature rolls by, a legend regarded with awe and respect by all who see him.
As a mercenary, Sivir’s exploits are legendary. As a treasure hunter, unparalleled. With an ancient myth come to life, she now faces the ultimate challenge. Meanwhile, Skarner, the sole hope of his race, must find the life stones stolen from his fellow Brackern before it’s too late, and a cursed, lonely soul, Amumu, roams the desert in search of his one great desire – a friend.
It is the dawn of a new era. The lost city of Shurima has arisen, along with the ancient Emperor Azir, now a powerful Ascended being. Nevertheless, there is a growing shadow within the desert lands, for it is said that Xerath, the orchestrator of ancient Shurima’s fall, has also returned. None can predict what the reappearance of these ancient beings heralds, yet one thing seems certain: the future of Shurima hangs in balance.